Virtual Baby discontinued

Tamagotchi-style game normalizes healthy behaviors for children

This portable game would let children earn points for raising a happy baby, teaching them about sexual health and nutrition.
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Virtual Baby became inactive following this stage

financing

Displacement Insurance

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resettlement

Resettlement Finance

In this new model for refugee resettlement finance, a self-sustaining fund provides countries with finance for refugee resettlement, and is replenished as refugees fuel economic growth.

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resettlement

Placement Algorithm

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Airbel is piloting and scaling an innovative machine learning algorithm developed by the Stanford University Immigration Policy Lab that matches refugees in areas where they are likely to thrive when...

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education

Pop Up Learning

Bangladesh

Pop-Up Learning is a computer-assisted learning program, aimed to mobilize quickly and efficiently on the onset of crisis.

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employment

Trade Accelerator

Focused support for Jordanian businesses to foster rapid growth and help them tap into the European market and hire refugees to do so.

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This project became inactive following the Generate Solutions phase

nutrition

Virtual Baby

This portable game would let children earn points for raising a happy baby, teaching them about sexual health and nutrition.

Find out more

This project became inactive following the Generate Solutions phase

resettlement

Ask Laila

A hotline, SMS, and web-based service to help resettled refugees get quick answers from a trusted local source - in their own language.

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This project became inactive following the Prototype phase

nutrition

Sprout

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Over 16 million children under the age of 3 are afflicted by severe acute malnutrition. To pinpoint the most impactful prevention methods, Sprout is experimenting with 3 distinct approaches.

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education

Spark

Tanzania

Spark creates alternative learning spaces outside of refugee camp schools to practice play-based learning and social-emotional skills with primary school children.

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This project became inactive following the Prototype phase

resettlement

Caseworker Communications

United States

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education

Coach Everu

Tanzania

Coach Erevu is a digital coaching program that aims to build the social emotional skills of teachers through weekly peer-to-peer video clubs, timely habit triggers, and bite-sized teaching materials

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nutrition

Low-Literacy Malnutrition Tools

South Sudan

In hard-to-reach areas local community health workers are key to treating malnourished children. Commonly used tools for diagnosing and treating malnutrition have been adapted to meet the needs of workers...

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This project graduated following the Pilot phase

employment

Match

Jordan

Working to counter the high rates of unemployment that follow mass displacement, the Match project in Jordan is testing a set of new innovations for placing vulnerable populations and refugees...

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education

Sesame Seeds

In this historic effort, IRC and Sesame Workshop help children whose lives have been uprooted by the Syrian war to build brighter futures.

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This project graduated following the Pilot phase

education

Tunakujenga

Tanzania

Tunakujenga is a family learning program that empowers caregivers to learn and practice social and emotional learning activities with their children at home.

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safety

Becoming One

Uganda

Becoming One is a counseling program designed to bring couples closer and prevent intimate partner violence. The program is delivered in partnership with local faith leaders, who guide couples through...

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safety

Modern Man

Liberia

Modern Man is a mobile messaging campaign that engages men with an aspirational and positive masculine identity to prevent intimate partner violence. It sends SMS messages to men who have...

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There are currently no projects in the Scale phase

This portable game is inspired by the popular 1990s game called Tamagotchi. It asks children to reach the goal of raising a virtual happy baby by adopting nutrition and reproductive health actions - without depleting their own energy points. The game intends to normalize behaviors like food diversification, birth spacing, and even social-emotional learning.

Virtual Baby is suitable even for young players, and is targeted to children between the ages of 7 and 15. Many are already caregivers of younger children, and others may soon become parents. It would create a new entry point for family planning and nutrition information to enter and benefit entire households.

The game would be played on a simple pocket-sized device with a digital screen and a few buttons that does not require charging. Game play would center around raising strong babies, selecting options that could strengthen or weaken the baby’s mind or happiness. The game would also measure the parents’ energy to illustrate the effects of poor birth-spacing and eating on both mother and baby.

Virtual baby would test the ability of “gamified” practices to improve uptake of messages around sexual and reproductive health and nutrition, helping girls plan for pregnancy and care for siblings and future children.

August 2017 | What new ideas can design thinking generate for preventing SAM?

Virtual baby concept emerges as a potential way of addressing SAM. Concept is not prioritized for initial implementation.

June 2017 | What new ideas can design thinking generate for preventing SAM?

Met with regional and national nutrition experts in Senegal to understand current best practices, constraints, and which new directions for SAM prevention they are most excited by

  • Spent time with families along the Liberia-Guinea border to understand their priorities, interests, and current investments in caring for their children
  • Conducted observations in clinics to observe interactions between providers and caregivers to understand current practices and opportunities for prevention

May 2017 | How likely we will meet our goal of treating 6M children for SAM per year?

  • Conducted expert interviews and desk reviews to understand the potential for impact on SAM treatment and cost at scale of innovations in SAM prevention being spearheaded by members of the No Wasted Lives Coalition
  • Developed a model to analyze interactions between innovations under various scenarios with input from nutrition experts (users can manipulate the model to change assumptions as they like)

We develop new solutions to better serve people suffering the effects of conflict and crisis.